Here I have given the demon world tiles a whole new set of ground and wall types. The tilesets that no one asked for lol when I opened up MV for the first time, and was looking around at the various tiles I was very much not happy that there was so few assets and items for other tiles that wasn't your typical fare of forests and villages. (I'm sure someone else has done this too, but I can't find any threads specifically on the subject) I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books.įirst one I'd like to bring up that I fixed was the thing involving the lava tiles. You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content.You are free to use them in other RPG maker engines as long as you have MV license.They are free to use for commercial or non commercial.Credit is appreciated, but not required.As these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~.I've been working on a ton of this stuff lately, and yes I do have more, coming soon. Like almost everything else I do, these are sticking closely to the MV default style, so a lot of it's gonna be recolors, but I will also try and cover some tile fixes and extra filler stuff that have been bugging me since MV was released (and I know some people have pointed them out too) Also if I messed up on anything lemme know and I'll get 'em fixed. Some of this stuff is stuff I felt like NEEDED to be added because I'm not satisfied with the small amount of tiles to work with in the defaults, and I'm sure a lot of folks feel the same way. I'm starting to notice a lot of creative folks working on plugins and sprites for a wide variety of things, and I figure I might as well post some things I feel like folks would logically need next. I debated HEAVILY about putting all this in the festivals and celebrations thread but I decided against that because I feel like the focus of this is different from that, and I wanted to keep the festivals and celebrations thread it's own fun lil' thing to update. So let's take a look at how we can make some neat grass for our own games.So I've been debating on doing this for awhile, and I'm still not quite sure how to organize this stuff out, so bare with me while I get things straightened out, but basically I've been working on tilesets for awhile in between animal sprites and other stuff, just kind of looming in the backdrop for when I felt like I had enough satisfying things to present. If you do so as well, remember that anything that is thinner than 10 pixels might just disappear in the final shrinking down process!įuture or past, medieval or modern, fantasy or realistic, every game has grass unless your entire game is set inside a building or something. The review images are 50% of the size I drew them and 500% the size they actually will be when I use them. I draw all the tiles at 1000% and scale them down later. My graphic tablet is a cheap off brand one that I got for christmas years ago, so no high end equipment was used here. Basic setupĪll things shown here were made with a graphic tablet (as I like to work with pressure opacity, you can emulate that effect with pencil and smudge tool) and Gimp. For MV, don’t limit the colors in the end. If you use Ace RTP, just use a different grid size and don’t limit the colors in the end. Note: The tutorial is meant for creating MZ style results. Sometimes I read requests like “I need texture xy, just something different.” Depending on your game’s size you might want to have some extra textures for more variation or you just want to have your own touch.
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